THE PRODUCT NAME
MAY CHANGE BUT
THE MOTIVE
REMAINS.
Mechanics & Motives is a field guide to the recurring needs, loops and incentives behind products people use, buy, play and share.
It starts with a simple observation: the surface changes faster than the motive. A pixel homepage, an NFT plot, a battle pass, a to-do app and a supermarket end cap can look unrelated. Underneath, they may rely on the same tools—scarcity, status, progress, ownership, interruption, ritual or fear of loss.
Each essay asks four questions:
- What’s the product?
- How does it work?
- What’s the mechanic?
- Where else does it appear?
The aim is not to celebrate manipulation or reduce people to predictable buttons. It is to make product design more legible: useful when it supports autonomy, competence and connection; worth questioning when it turns anxiety, pressure or confusion into a business model.
HUMAN NEED↓PRODUCT MECHANIC↓REPEATED BEHAVIOUR↓VALUE / TRADE-OFF